INTRODUCTION
The Nordic creation myths (Young, 1966) have been documented by Snorri Sturluson, an Icelandic historian, poet, and politician who lived around 1179-1241 AD. He was the author of the Younger Edda, which is comprised of a narrative of Norse Mythology (Gylfaginning), a book of poetic language (Sk<ldskaparm<l), and a list of verb forms (H<ttal). He was also the author of a history of early medieval Scandinavian history (Helmskringla). In these writings one finds the creation myth of the World Ash Tree (Yggdrasil). The world tree is a visual metaphor of the tallest tree known to the Nordic world (Fraxinus). Ash trees are among the largest trees in the world. It is the Yew tree that stands high above others and shelters all of the other worlds. The story of those worlds and how they relate to Nordic mythological figures is the story of the Well of the Wyrd (Bates, 1988; Thorsson, 1988).
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| Ask veit eg standa, heitir Yggdrasill, hár baðmur, ausinn hvíta auri; þaðan koma döggvar þær er í dala falla, stendur æ yfir grænn Urðarbrunni. |
An ash I know stands, Its name is Yggdrasil, An immense tree, covered over By the white sand. Thence come the dew That falls in the valleys, It stands ever-green Above the well of Urdal. |
THE NINE WORLDS
When the ice of the last ice age began to melt, it revealed a barren and rugged land with flowing rivers, forests, and plains. New animal life, reindeer, aurochs, wolves, bears, and foxes, migrated to the north. Those who hunted them on the tundra were able to retreat to their tribal homes in the lush valleys below. However, they could not retreat from the Frost Giants, the bitter storms that came down from the high mountains. Nor were they able to avoid the wild beasts that lurked in the forests or the strange sea monsters that wrecked their ships. For help, they turned to their own gods. They sought help from their All Father, Odin, the first of the Aesir gods whose realm was made up of nine worlds. The Aesir gods and goddesses lived in a realm known as Asgardr, the realm of the mind, of myne (memory) and hugh (intellect). This home of the Nordic spirits contained many halls and houses and Valhalla was the main hall. It was where Odin rules with his consort and equal, Freyja, the All Mother. Odin had a special place (Hildskjalf) in this realm from which he could see all of the worlds (Idavollr) beneath him. There were others gods or Aesir living in this realm. There were the spirits of the dead warriors who resided in Valhall. There were twp temples, one for the gods (Gladshimr) and one for the goddesses (Vingólf).

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| Odin | The All Father |
| Freyja | The All Mother |
| Gladshimr | The Temple of the Gods |
| Vingólf | The Temple of the Goddesses |
| Hildskjalf | A special place where Odin could see the whole world (Idavollr) beneath him |
| Idavollr | The mythical plain of Ida, the field of continuity, renewing, and rejuvenation. It is located in the middle of the Realm of Asgardr. |
| Beifrost | The icy fiery rainbow bridge guarded by Heimdallr. It connects the world of humans (Midgard) to the world of the gods (Asgardr) |
| Lojossalheimr | This is the world of the light elves and it contains substrata of halls of white light. This is where the brightness of the human intellect (hugh) is derived. |
In the center of the Ash tree, one finds the Midgardr or Midgard. It is where the humans live. It is the center of the Quaternity with worlds to the north, south, east, and west.

| Asgard | World of the Aesir |
| Alfham | World of the Light Alfs. This is the home of intellect. It contains many abodes (halls) with various strata of light. |
| Midgard | The Middle World, the World of the Humans. Symbolically, it represents the ego, consciousness, and the lower self. The Midgard provides stability between the Asgard and the Lojossalhimr. It is surrounded by impassable waters. The M idle Earth is a fictitious land created by J. R. R. Tolkien and is based on the Midgard. |
| Muspell | Tthe World of the Giants. This is where one finds the fiery sparks of life and all forms of positive energy. It is the balance between the heat of Muspell and the cold of Niflheim that allows humans to live in the Midgard. |
| Jutenheim | World of the Jutens. This is the realm of constant change and evolution. The winds of the east bring with it destruction and sudden that that may either result in good or evil. There are two kinds of Giants: rocks and frost. They menace the humans in Midgard and the gods in Asgard. The chief city in Jutenheim is Utgard. It is ruled by King Thrym (Uproar). |
| Vanaheim | The world of the Vanir. Here one finds the gods and goddesses of fertility. Here reside the seasons, the harvests, fruition, growth, and the cycles of life. |
| Niflheimn | The World of Mist and Ice. It is the origin of all waters and is enveloped in ice. It is the land of Mists. |
| Svartheimr | The world of the Dark Alfs. This is the world that represents the formative aspects of being. Human beings take form and shape in this realm. Everything that is formed in this realm is manifested in the Midgard. |
| Hel | The world of the Dead. This is the underworld. Souls come here to undergo rebirth to another level of reincarnation. The goddess Hel is the daughter of Loki. One cannot escape her powers without outside help and this is why ancestral worship is so important. The grandmothers and the grandfathers in one's lineage assist a reborn soul in his or her escape from Hel. |
These worlds are connected by rainbows of fire and ice. They are the ribbons of light that allow the gods to visit their worlds.
THE WELL OF THE WYRD
One has to view the world tree as the Axis Mundi of the Nordic cosmology. The top of the tree is where the gods and goddesses lived. When one looks up into the night sky, one sees the North Star (Polaris). All of the other stars circle around it. It remains motionless within the traveling stars and planets that make up the night sky. At the time when the Nordic myths were created, Polaris was the Pole Star. Every 26,000 years, a new Pole Star appears. It was Thurban around 50,000 BC and it will be Vega in 14,000 AD. Nevertheless, Polaris was the star that comprises the Nordic myths. Symbolically, this is the star on the top of the Christmas tree. It is the home of the gods. When one places an angel on top of a Christmas tree, one has captured the significance of this real of the Aesir.
At the other end of the axis mundi is the bottom of the cosmic world tree. It consists of tree huge roots that represent the past (Wyrd), the present (Verdandi) and the future (Skuld). They are represented as three sisters who guard the wells. In the Zauberflote (the Magic Flute) by Mozart, these are the dritte Dame die Nächte (the three ladies of the night). In Nordic literature, they are called the Norns, the sisters of the Wyrd.
| Wyrd | That which has become |
| Vernandi | That which is being |
| Skuld | That which will become. |
What is important about the Well of Wyrd is that it figures prominently in the casting of the Runes (Thorsson, 1988). The Well of the Wyrd represents the past. One lives by the past. The present is determined by thoughts, beliefs, and actions done in the past. The future is planned in accordance with one's record of accomplishments created in the past (Gundarson, 1993) . Hence, these sisters are called the Sisters of the Wyrd, the sisters of the past. When one casts the runes, they are cast into the Well of the Wyrd. For in the past one finds all of the cosmic knowledge from the beginning of time. It is by delving into the past that these roots of the Yggdrasil are able to keep the World Tree replenished.
The Well of the Wyrd is controlled by the world of the Vanir, the gods and goddesses of fertility. The second of the three roots goes into the Well of Mimir in the land of the giants, Jotunheimr or the Frost Giants. The third root goes into the Well of Helvegamar, the underground spring of Nilfheim where the terrible serpent (Nidhoggr) is coiled around the state of the treat constantly eating at the roots of the Yggdrasil. This is part of the Underworld presided over by the goddess Hel. Loki was one of the three springs who resided over life and death. Hel is her daughter and controls the Wellof Helvegamar. The roots of the Yggdrasil produced a magic fluid (aurr), a kind of lunar blood that lies at the base of all elixir myths. Hence, the Yggdrasil is seen as a universal mother, the source of unborn souls. The first man (Askr) was born from the Ash tree (Asc) and the first woman (Embla) was created from the Elm tree. It was Odin who game them both the breath of life.
| Roots of the Yggdrasil | Sources | Home or Destination |
| Wyrd | River of Past | Well of Wyrd Vanaheim |
| Vernandi | River of Present | Well of Mimir Jutenheim |
| Skuld | River of Future | Well of Helvelgamar Niflheim |
CASTING THE RUNES
The Runes are alphabetic symbols that are that were used by Nordic and Germanic tribes in Northern Europe around the 3 BCE. These pictographs were used to represent the forces and objects of nature (Thorsson, 1989). It is sometimes called the FUTHARK after the first 6 letters of the alphabet . What is important about these Runes is that they were used to symbolize the cosmology of the World Tree. Each of the symbols in this alphabet had a special meaning. These will be discussed within the context of the Ash World Tree.
Rune Symbol Place in Cosmic Tree Nordic Meaning Comments

The Iwaz rune is a complex symbol representing the World Tree. Iwaz (Yew Tree)
A representation of Heaven, Hell and Earth with the Quaternity surrounding Earth The vertical axis represents the axis mundi. At the top is the world of the spirits, Aesir. At the bottom is Hel. In the center is the Midgard.
| Rune Symbol | Place in Cosmic Tree | Nordic Meaning | Comments |
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The Iwaz rune is a complex symbol representing the World Tree. | Iwaz (Yew Tree) A representation of Heaven, Hell and Earth with the Quaternity surrounding Earth |
The vertical axis represents the axis mundi. At the top is the world of the spirits, Aesir. At the bottom is Hel. In the center is the Midgard. |
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Midgard, Earth | Gebo, G Gebo stands for gift. |
This is a balance amidst the Quaternity of Fire, Ice, Growth, and Evolution. |
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The Realm of Asgardr. | Ansuz, A Ansuz is associated with the Aesir, Odin, and the wind |
The home of Odin and Freyja. The Hall of the Dead, Valhalla. |
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The Ream of the Ljossalheim | Wunjo, W Wunjo is the rune of joy and peace. |
This is the home of the White Alfs. Here is where there are strata of light representing Intellect (Hugh). |
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The Realm of the Svartalheim | Kenaz, K Kenaz represents the torch. |
This is the home of the Dark Alfs. |
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The Realm of Hel | Hagalaz, H This rune stands for hail. |
This is the home of the Dead, Hel. |
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The Realm of the Jotunheim EAST |
Thurisaz, TH The third rune is associated with giants (thurs). |
The world of giants and Etins. |
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The Realm of the Vanaheim WEST |
Fehu, F The rune of Freya and her brother Frey. It stands for fee and gold. |
The world of the Vanir |
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The Realm of Niflheim NORTH |
Uruz, U This rune stands for strength and health. It is associated with a horned animal called the auroch |
The world of ice and mist |
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The Realm of Muspellheim SOUTH |
Raido, R This is the rune of jouneying, or rides. |
The home of the sun. Where the sun rides. |



























